Before you arrive, we’ll send you a casting survey to help us come up with the right character for you. When you arrive on Sunday, you’ll get your character sheet, and be given plenty of time the first day to flesh out who they are in workshops with our staff and other students. The first day and a half are out-of-character workshops–you’ll get to meet other mages your character might know, practice your improv theater skills, and learn the basics of how to cast and react to spells during game. You’ll also get a school robe to wear, and the chance to choose or customize your wand.
The game starts on Monday night and continues through the end of the day on Friday. Monday night, don your robes and take up your wand as the game begins. You’ll be sorted into one of the four Courts, and earn points to try to win the Providence Cup for your Court. The week culminates with the Summer Ball on Friday night, a time for laughter, celebration, and plenty of dancing. Saturday morning, you’ll leave behind the world of the Magimundi and return–however changed–to your mundane life.
During each day of camp, you’ll go to classes taught by expert professors. Each class is different, mixing magical drama with real-world learning. You might meet strange creatures, solve arcane riddles, brew odd potions, or debate the rights of werewolves. Professors do assign homework, but they tend to be understanding if it winds up incomplete because you were up too late saving the school from dark sorcerers. There are ten subjects, and you’ll have a shot at all of them over the course of the week:
- Ethics of the Arcane
- Rune Lore
- Divination & Arithmancy
- Rituals & Evocation
- Magical Combat & Defense
Once classes are over for the day, head off to a club meeting! Maybe you’re a part of Couplets and Curses, P2A4’s famous poetry and arts club. Or maybe you feel like pushing the boundaries of what magic can do, and want to join the Experimental Transformation Association or the Coalition of Dusk. Feel like getting your hands dirty? Drop by a Wand & Blade meeting, and learn some sneaky combat tricks the more traditional Dueling Association won’t teach you.
Each night, there will be a special event of some kind. There’s the Sorting to be done, of course, as every student finds out what Court they’re in, as well as a bonfire in the woods, a magical sports tournament, and the all-important camp dance. Much of what to do with your evening is up to you! Explore the mysteries of campus, play pranks on other Courts, venture into the woods, find trouble to get into (and stay out of), or maybe just try to find some peace and quiet and get your alchemy homework done! When the day is over, retire to your dorm room and stock up on sleep, because the next day will be just as full of magic and adventures.